Technician SrR Avrak XVIIth, Ganvellien

Average height for his species, so he's tall for a human. He's a glimmery boy, though it's hard to even remember his gender sometimes with how slender "he" is, and he never issues corrections. 17th of his line. It's a Ganvellien thing apparently, carrying a family name far into the future is kind of a big cultural badge for them, 'so great that 17 generations have carried on the lineage' or something like that, he never seemed to pay it much mind, really. Lots of them cut their wings off, but he hasn't; long, flowing teal fading into blue, complementing his iridescent aqua-colored body. He's got pictures without them, though, so he must have in the past. When something presses against him, his scales look like a rainbow oil slick. Methodical and intelligent, he's got a great customer service voice that he has a habit of leaving on when he shouldn't. Makes it hard to tell what he actually thinks about you at times. But when it comes out that he talked you up to get you something you needed, and got you off the hook when something went wrong, it's a good way to tell that what might feel a bit shallow at points is just how he has to be sometimes.

=Stats=
Strength 5 = Basic recoil firearms. Total carry weight is 100lbs. Throw range 50ft.
Awareness 5 = Your perception check is +5. You can shoot enemies engaged in melee with allies without risk. Gain +1 to attack enemies 30ft or closer to you.
Backbone 4 = Your max HP is 12. You heal 2 HP per day with rest, otherwise 1 with rest or nutrition. Untreated wounds fester 15% chance per day.
Composure 6 = You roll initiative with a +6. You can spend a move action to focus, increasing your next attack roll by 2. Once per day, reroll a d20 unless it was a natural 1. You can perform careful actions in combat such as first aid or lockpicking without a -2 penalty. You can trade places in initiative with one ally at the start of combat.
Dexterity 5 = Your ranged weapon damage increases by 1. You can attack twice in one round by foregoing movement. You can gain +2 to attacks and damage on an enemy in 'crossfire' (ranged flanking 90 degrees).
Expertise 9 = You have 29 skill points. You are an expert in four subjects not covered by another skill. You may set the max rank of two skills to 10, and increase the max rank of others by a combined total of 3.
Expert - Geography, 3D Modeling, Galactic Threats, Human Entertainment

=Skills=
(S) Athletics: 0
(S) Melee Weapons: 0
(A) Survivalism: 0
(A) Sniper Rifles: 0
(B) Endurance: 1
(B) Bioenergy Weapons: 2
(C) Willpower: 1
(C) Stealth: 1
(C) Empathy: 3
(C) Communication: 4
(D) Sidearms: 4
(D) Automatics: 0
(D) Shotguns: 0
(D) Explosives: 0
(E) Medicine: 0
(E) Lockpicking: 0
(E) Repair: 5
(E) Electronics: 8

=Equipment=
Sleek Suit
Heavy Pistol + Silencer + Flashlight + Laser Sight + Holster
Hoverdrone + Energy Pack + Laser Sight + Sling
Combat Knife
Pocket Computer
Flashbang
Commlink
Portable Solar Panel
Weight-Distribution Pack
Temperature Cloak
Multitool
Personal Protective Equipment
Proximity Alert
Bedroll/Sleep/Mess Kit
Ammo Pack (Sidearm) x15
Rations x9
Fancy Riding Goggles & Curated Media Collection
Total Carry Weight: 94 / 110

=Attacks, Statistics, Abilities=
HP: 12 / 12
AC: 13
Damage Reduction: 1 (3 against critical hits, 6 against fire)
Initiative: +6
Movement: 35ft
Wounds:
9 (medicated)


Bioenergy: 6 / 6

Heavy Pistol Capacity 10 / 10 (Silencer Intact)
(30ft) +6 attack, 1d6+1 damage.
(60ft) +5 attack, 1d6+1 damage.

Hoverdrone (Power Pack: 4 / 4)
Move 30ft as swift action = Roll a 2+.
Attack as swift action = Roll a 7+.
(100ft) +3 attack, 1d4+1 damage.
(30ft) +1 attack, 1d4+1 damage.
(Within 60ft of user and target) +3 attack, 1d4+1 damage.
(Within 60ft of user and 30ft of target) +4 attack, 1d4+1 damage.

Combat Knife
(Melee, 1h) +1 attack, 1d4 damage.
(Melee, 2h) +3 attack, 1d4+2 damage.
(Thrown, 30ft) +1 attack, 1d4 damage.
(Thrown, 50ft) +0 attack, 1d4 damage.

⦿Instead of healing from sleep, they heal 1 HP per hour so long as they've properly slept and had sufficient nutrition.
⦿They have damage resistance of 5 which only applies to heat and fire damage.
⦿In low-gravity environments, they can fly as well as they run.